Selecting a region changes the language and/or content on. It is recommended to have the average triangle count in the range mentioned below depending on the custom clothing item that you are creating: For example, if you have the front of the shirt horizontal and the back of the shirt vertical, the substance like horizontal/vertical stripe can look very different from each other. It is laid out either horizontally or vertically for consistent substances.It does not overlap and is not flipped/mirrored.It does not extend beyond the 0-1 UV space.The low polymesh has soft normals (single smoothing group) so that all the hard edged information is held inside the normal map. However, consider the following pointsfor the low resolution (or low poly) mesh that you create. 'wnorrw'aeaomaacseac he 955 599i 5 '' m 1 m 59 ' 5 wear Jsi'iiriki (32' cariopus 24' '.549'5 Next Generation DV Capture Card FUSE 469's Aurora Fuse. its the different masks and maps that im not understanding. i am looking for some detailed tutorials on how import them so i can dress them. So you can create use topology and UV layout for the custom clothing. I have created some fuse characters and had someone create some clothes for them but im not sure how to import them. Unlike the custom body, the custom clothing does not have any specific UV requirements.
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